6/20/2023 0 Comments Networkview rpc unity![]() ![]() Turned off, and that is a waste of CPU resources. The concatenation would be executed even if the log level for the flags are Instead send the objects individually just like the example code provided here. Please note that it is important to NOT use string concatenation with + to compose the log message. (, "The server has now received ", numberOfFireRPCs, " Fire RPCs from player ", playerName) The objects that are to be concatenated to a log message if the debug log level for the flags is setĮxample code for writing a message like "The server has now received 88 Fire RPCs from player Paul55". The categories this log message belongs to Sends a log message to the delegate if the log level for the specifed categories (flags) are set by either or. This can be overruled by setting a detailed log level for an individual category to a higher log level via. The minimum level for all logging categories. Default implementation send output to the Editor console / output_log.txt file. Look at for code example replacing the default Writer. (CHEAT_ATTEMPTS, "Detected cheat attempt nr ", i, " in the demo code.") Set the log level for cheat attempts to the highest = Debug Public const uLink.NetworkLogFlags LEVEL_LOAD_EVENT = 3 Public const uLink.NetworkLogFlags TRADE_EVENT = 2 Public const uLink.NetworkLogFlags CHEAT_ATTEMPTS = 1 Define your own log categories like this This example shows how to create and use your own log categories: Screen or file(s) or database or whatever you like.įinally, it is possible to add your own logging categories like “Trading”, “Cheating attempts” or “Level loding”Īnd set the log level individually for these categories. With your own implementations it is possible to log events to Replace the 4 public Writers with your own faster implementations: Use this class to go one step further and control the log settings in your own code. There it is possbile to configure logging level per category and use the generated output to debug most problems.īy default the log messages are written to the Unity console window in the editor or the log file output_log.txt when The best way to get started with logging in uLink is to use the Editor menu: uLink - Edit Settings.
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