Malakhim are the pre- Zestirian form of the seraphim. Throughout the events of Tales of Berseria, it is shown that the members of The Abbey and their patrolling army, the Exorcists, can form pacts with Malakhim and acts as vessels for them. The Abbey, a pre- Zestiria foundation consisting of Exorcists under their rule, all function as the Shepherds of their time. In Tales of Berseria, it is revealed that the term originated during the game's timeline and that Artorius Collbrande was the first of them. They are usually the first to enact the Armatus with them a process which is the fusion of the host body and the powers of the seraphim to boost their base power and purification immensely, this process is called "Armatization". The Prime-Lords serve as a guide to the Shepherd, sharing their knowledge of the world. Through forming a pact with the prime-lord, the Shepherd is able to form pacts with other seraphim-as well as grant them the powers of purification to their own nature and provide a vessel in the Shepherd, where the seraphim can take a spiritual form to rest their bodies in. Sorey, as the Shepherd in Tales of Zestiria, gains the Flames of Purification after forming his pact with the fire seraph, Lailah, who is also a Prime Lord. The main role of the Shepherd is to travel the world and form pacts with multiple Seraphic beings to increase their overall strength and gain the Powers of Purification, which is then used to cleanse the malevolence of the world. The Shepherd ( 導師, Doushi ?), often translated as Monk or Priest, is a major figure which appears in the story events of Tales of Zestiria and its prequel, Tales of Berseria. Depiction of the "new shepherd" during the end of Tales of Zestiria.
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